Equipment to Put on the Gorynych World of Tanks Review

KV-5

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AnnoR54_KV-5.png

Overview
Mouse over "" for more than information
[Client Values; Actual values in

]

half-dozen,700Gold Cost
1780 356 HP Hitting Points
100.18/105 37.18/105 t Weight Limit

Crew

  1. Commander
  2. Gunner
  3. Driver
  4. Radio Operator
  5. Loader
  6. Loader

Mobility

1200 1200 hp Engine Ability
40/14 km/h Speed Limit
18 eighteen deg/s Traverse
11.98 32.28 hp/t Ability/Wt Ratio
No No Pin

Armor

// mm Hull Armor
190/180/180 190/180/180 mm Turret Armor

Armament


{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||


{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||

AP/APCR/HE


{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||


{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||

AP/APCR/HE

Shells

270/4400/280

270/4400/280

Vanquish Cost
300/300/360 300/300/360 HP Damage
196/219/54 196/219/54 mm Penetration


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vii r/m

Standard Gun

Reload Times
Nominal: 8.5714285714286 due south
50% Crew: 10.62 s
75% Crew: nine.27 due south
100% Coiffure: 8.22 south
Rammer: seven.4 due south
Vents: 8.04 south
Both: 7.23 s
Both and BiA: 7.08 s
Both and Max Crew %:6.78 s

See Crew, Consumables, or Equipment for more data.


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vii r/1000

Standard Gun

Reload Times
Nominal: eight.5714285714286 s
fifty% Crew: 10.62 south
75% Crew: 9.27 southward
100% Crew: 8.22 s
Rammer: vii.4 south
Vents: 8.04 due south
Both: 7.23 southward
Both and BiA: vii.08 due south
Both and Max Crew %:6.78 s

See Crew, Consumables, or Equipment for more information.

Rate of Burn


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2100

Standard Gun

Using Shell Type 1 (300 Damage):

Theoretical Impairment Per Minute
Nominal DPM: 2100
fifty% Coiffure: 1695
75% Coiffure: 1941
100% Crew: 2190
100% Coiffure
Vents: 2238
Rammer: 2433
Both: 2487
Both and BiA: 2544
Both and Max Coiffure %:2652

Advantageous Harm Per Minute
Offset-shot DPM: 2400
50% Crew: 1995
75% Crew: 2241
100% Crew: 2490
100% Crew
Rammer: 2733
Vents: 2538
Both: 2787
Both and BiA: 2844
Both and Max Crew %:2952

See hither, here, or hither for more than information.

Standard Gun

Using Shell Type two (300 Impairment):

Theoretical Damage Per Minute
Nominal DPM: 2100
50% Coiffure: 1695
75% Crew: 1941
100% Crew: 2190
100% Crew
Vents: 2238
Rammer: 2433
Both: 2487
Both and BiA: 2544
Both and Max Coiffure %:2652

Advantageous Damage Per Minute
First-shot DPM: 2400
fifty% Crew: 1995
75% Crew: 2241
100% Crew: 2490
100% Crew
Rammer: 2733
Vents: 2538
Both: 2787
Both and BiA: 2844
Both and Max Crew %:2952

See here, hither, or here for more than data.

Standard Gun

Using Vanquish Type 3 (360 Harm):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2520
50% Crew: 2034
75% Crew: 2329.2
100% Crew: 2628
100% Crew
Vents: 2685.half-dozen
Rammer: 2919.half-dozen
Both: 2984.4
Both and BiA: 3052.8
Both and Max Crew %:3182.4

Advantageous Damage Per Minute
Starting time-shot DPM: 2880
50% Crew: 2394
75% Crew: 2689.2
100% Crew: 2988
100% Crew
Rammer: 3279.half dozen
Vents: 3045.6
Both: 3344.4
Both and BiA: 3412.8
Both and Max Crew %:3542.4

See here, hither, or here for more information.


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2100

Standard Gun

Using Trounce Blazon i (300 Damage):

Theoretical Impairment Per Minute
Nominal DPM: 2100
50% Crew: 1695
75% Crew: 1941
100% Crew: 2190
100% Crew
Vents: 2238
Rammer: 2433
Both: 2487
Both and BiA: 2544
Both and Max Coiffure %:2652

Advantageous Damage Per Minute
First-shot DPM: 2400
50% Crew: 1995
75% Coiffure: 2241
100% Crew: 2490
100% Crew
Rammer: 2733
Vents: 2538
Both: 2787
Both and BiA: 2844
Both and Max Coiffure %:2952

See here, here, or hither for more information.

Standard Gun

Using Crush Type two (300 Damage):

Theoretical Damage Per Minute
Nominal DPM: 2100
50% Crew: 1695
75% Crew: 1941
100% Coiffure: 2190
100% Crew
Vents: 2238
Rammer: 2433
Both: 2487
Both and BiA: 2544
Both and Max Crew %:2652

Advantageous Damage Per Minute
First-shot DPM: 2400
50% Coiffure: 1995
75% Crew: 2241
100% Coiffure: 2490
100% Crew
Rammer: 2733
Vents: 2538
Both: 2787
Both and BiA: 2844
Both and Max Crew %:2952

See here, hither, or here for more information.

Standard Gun

Using Vanquish Blazon three (360 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2520
fifty% Crew: 2034
75% Crew: 2329.2
100% Coiffure: 2628
100% Crew
Vents: 2685.half dozen
Rammer: 2919.vi
Both: 2984.4
Both and BiA: 3052.8
Both and Max Coiffure %:3182.4

Advantageous Damage Per Minute
First-shot DPM: 2880
50% Crew: 2394
75% Crew: 2689.ii
100% Crew: 2988
100% Crew
Rammer: 3279.6
Vents: 3045.6
Both: 3344.4
Both and BiA: 3412.8
Both and Max Crew %:3542.iv

See here, here, or here for more information.

Harm Per Infinitesimal

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0.4 m

With l% Crew: 0.496 thousand
With 75% Crew: 0.433 m
With 100% Coiffure: 0.384 chiliad
With BiA: 0.375 thousand
With BiA and Vents:0.367 m
Maximum possible: 0.352 k

For more than details, see Crew

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0.4 thou

With 50% Crew: 0.496 m
With 75% Crew: 0.433 chiliad
With 100% Coiffure: 0.384 m
With BiA: 0.375 m
With BiA and Vents:0.367 m
Maximum possible: 0.352 chiliad

For more details, see Crew

Accurateness

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2.3 s

With 50% Crew: 2.849 s
With 75% Coiffure: 2.488 due south
With 100% Crew: two.205 southward
With GLD: 2.005 s
With BiA: 2.157 south
With BiA and Vents:2.eleven s
With both and GLD:1.918 southward
Maximum possible: 1.839 south

For more details, meet Crew or Equipment

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ii.3 s

With l% Crew: 2.849 s
With 75% Coiffure: 2.488 s
With 100% Coiffure: ii.205 s
With GLD: 2.005 s
With BiA: two.157 due south
With BiA and Vents:2.11 s
With both and GLD:1.918 s
Maximum possible: one.839 s

For more details, come across Crew or Equipment

Aim fourth dimension
21 21 deg/s Turret Traverse
360° Gun Arc
-7°/+22° -vii°/+22° Elevation Arc
60 60 rounds Ammo Chapters

General

xv fifteen  % Chance of Fire
350 thou 350 one thousand View Range
730 m 730 g Signal Range

Values are Stock - click for Top Values are Elevation - click for Stock

Eight

AnnoR54_KV-5.png

6700

The KV-5 is a Soviet tier 8 premium heavy tank.

Development began in June 1941 at the Leningrad Kirov Plant and was completed by Baronial, but plans were interrupted due to the complicated situation on the forepart. The KV-v was to utilize some components of the KV-ane. A new turret was designed, incorporating the 107-mm ZIS-6 gun. Two roadwheels and a unmarried back up roller were to be added on each side. A new 1,200 h.p. diesel engine was being developed for the vehicle, nevertheless information technology was non completed in time and was replaced with 2 V-2K engines.

This tank is known for its many weakspots as well as its impotent but fast-firing 107 ZiS-6M. Information technology's surprisingly fast for a heavy tank, which tends to come in handy when you neglect to pen your opponents.

Existence extremely heavy and featuring a high top speed enables ramming of other tanks - adding to the damage output.

The KV-5 was buffed in ix.ii. This buff was received desperately by the customs, and largely viewed every bit a pointless attempt at improving things that were fine while failing to address the core issues. This is in big part due to the KV-5's status every bit a 'veteran tank', that unlike the Blazon 59 has notwithstanding to see whatever competitive buffs.

At that place are many weak spots on this tank, which even afterward buffs to the armor model (9.2) means that you'll bounciness close to naught in an 'aimed brawl'. There are also a lot of flat surfaces of the turret. Granted that your extremely non-meta penetration values (both for AP and APCR) allows you to exercise anything merely ding your opponent, the KV-five can certainly exist a force to be reckoned with. Only not against T9s, or even near T8 heavies. Or hulldown medium tanks, for that thing. Oh, and you probably won't spot any 'vision gaming' tank destroyers either.

In brusque, the KV-5 is an Swiss cheese roadblock that tin can work well if it doesn't face any armour. Does fit an aggressive playstyle rather well, only not worth your hard-earned money. This tank was removed from the in game store with the introduction of version 0.seven.v.

carterfreadd78.blogspot.com

Source: http://wiki.wargaming.net/en/Tank:R54_KV-5

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